![]() what should i focus on producing? what isnt important?.īuild stone wall and observertors to get the heart of the artic under your domain. I dont know how to balance between structures and units. Is there a way to stop strategic spell spam? Sorc and warlord seem to have infinite casting points, disjuncting one of my spells, casting 3 combat spells, and casting Dread Siege (strategic spell) and reinforcing it to 200 IN ONE SINGLE ♥♥♥♥ING TURN HOW DOES THAT EVEN♥♥♥♥INGMAKESENSETHEREISNOWAYTOBEATTH. Sorc can somehow cast resurrect, and has even stolen Arvik and used him against me in a match before he could resurrect himself. Sorc often has Horrors before i even research gargantuan spell, and the banish spell seems to never work. Sorc has dragons and beholders? Is there any way to counter this or do i just have to deal with it? My ally is virtually useless, and stumbles around, attacking independants, and has only ever attacked the city near him once.īoth sorc and warlord start with sphinxes and can produce them and manticores en-masse before i can even finish a fire temple.Īll of their cities are happy and the hint to make cities "rebel" seems completely useless. Sorc gets King merfolk by turn about 30, over 15 turns before i can usually start producing them, and they even appear nowhere near the city like he can just pull them out of the freaking air. ![]() animals are easy to come by with shamans and leader. there is a merfolk city in the ocean right beneath your starting city. ![]() There is a city to the northeast that you can reconstruct with starting settler. Things i know: Frostling shamans are good for tigrans because of damage bonus. Can someone actually good at this game (unlike me) please give me some advice? ![]() I cannot, for the freaking LIFE of me, beat the second mission in the eternal lords campaign with Rowlar. ![]()
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